Multiplayer SOPs



Commanding Officer (v) Col Badger
Deputy Wind Commander (v)  Col Weasel

Created September 7, 2008

Revised October 4, 2011

This handbook provides the 20th VFW F-16 pilots a single-source, comprehensive document containing fundamental Standard Operating Procedures. This handbook is the primary F-16 fighter fundamentals reference document for Air Combat Command (ACC), Pacific Air Forces (PACAF), United States Air Forces in Europe (USAFE), Air Force Reserve (USAFR), Air National Guard (ANG), and Air Education and Training Command (AETC).


The 20th VFW Standing Orders (SO), Standard Operating Procedures (SOPs) are published under the authority of the Commanding Officer. They have been developed for the 20th VFW members to insure that each Squadron that falls under the command of 20th VFW operate in a realistic environment.

This Instruction outlines the procedures applicable to the safe operation of the F-16. With the complementary references cited, this Instruction prescribes standard operational procedures to be used by all 20th Virtual fighter Wing F-16 pilots.

The 20th VFW is "RAMP TO RAMP" Wing

In order to have everyone operating on the same level, it is essential that all members of the 20th acquaint themselves with, obey and enforce these orders. 

All members shall read and familiarize themselves with the contents of this publication on an annual basis or as directed by the undersigned.


1.1. General.

1.1.1.Scope. This Instruction outlines the procedures applicable to the safe operation of the F-16. With the complementary references cited, this Instruction prescribes standard operational procedures to be used by all 20th Virtual Fighter Wing USAF F-16 pilots. 

1.1.2.Pilot's Responsibility. This Instruction, in conjunction with other governing directives, prescribes procedures for F-16 under most circumstances, but is not to be used as a substitute for sound judgment or common sense. Operations or procedures not specifically addressed may be accomplished if they enhance safe, effective mission accomplishment. 

1.1.3. References: The primary references for F-16 operations are T O.s 1F-16-1, 1-1C-1, 1-1C-1-30, MCMs 3-1 and 3-3, AFI 11-214 (AFR 55-79), and this instruction. Training units may develop phase manuals from the procedures contained in these documents. Phase manuals may be used to augment initial and mission qualification training at operational units. Phase manuals may expand these basic procedures; in no case will they be less restrictive.




SOP No. 1. Establish a Connection to the Teamspeak 3 voice communications server. Advise other pilots in Teamspeak that you are on line.

SOP No. 2. All members must have a good working install of the wing standard. Only approved add-ons from the wings authority will be allowed.

SOP No. 3. All pilots that have signed up for a scheduled flight are expected to be on time and ready to fly. The Flight Lead will only delay the flight a maximum of ten (10) min. to wait for late pilots.

SOP No. 4. Understand the Connection Setup.

 Start the Comms Window 

SOP No. 5. Entering the Chat Lobby  

SOP No. 6. Entering the Game  

SOP No.7. Flight Planning and Briefing

SOP No. 8. Conduct a Ready Check In

SOP No. 9. Conduct Committing Call

SOP No 10.  "In the Jet" Call and Taxiing Procedures

SOP No. 11. After takeoff

SOP No. 12. Crash/Ejecting Procedure

SOP No 13. Landing/Debrief

1.New pilots are required to complete an O-Flight which allows the IP to confirm there will be no connection problems. Once a recruit has successfully completed the O-flight, he or she will be placed into the 78th Fighter Training Squadron for further training/evaluation. O-Flights must be completed within 14 days of acceptance into the wing.

2.Recruits have the option to enter the Basic Pilot Training program or to request an Experienced Pilot Qualification test and flight. Upon successful completion of the qualifying flight, the recruit will be promoted to Second Lieutenant, as a probationary pilot for a 30 day period, and assigned to a Combat Squadron. If the qualifying process is unsuccessful, then the recruit will remain in the 78th Fighter Training Squadron as a Pilot Officer and placed into the BPT program.


Port Forwarding & Speed Testing

Prior to attempting any online flight with Falcon you must ensure the following:
  • All anti virus software is turned off (Norton Anti Virus is prohibited)
  • Windows Firewall and Windows Defender are disabled through the Services menu of the Control Panel
  • If behind a Router, ports 2934, 2935 and 9987-9989 UDP are opened
If you need help with any of these procedures get on Teamspeak and ask someone to help you out.


5.1. Ground Visual Signals

       Not Implemented

5.2. Ground/Taxi Operations

5.2.1.Taxi Interval. Minimum taxi interval is 150 feet staggered or 300 feet in trail. Spacing may be reduced when holding short of, or entering the runway. 

5.2.2. Quick Check and Arming. Once each aircraft is holding short of active runway or in an arming bay, flight lead will state cleared to arm and hot pit refuel. Each pilot will then request arming and hot pit refuel on tower frequency. When ready each pilot will call (callsign) Armed and Ready

Example: Ramp control Cowboy 11 request arming and hot pit refuel. -----Cowboy 11; armed and ready.

5.3. Takeoff

5.3.1. Takeoff interval between aircraft/elements will be a minimum of 10 seconds (15 seconds for afterburner). When join-up is to be accomplished on top or when carrying live air-to-surface ordnance, takeoff interval will be increased to a minimum of 20 seconds.

5.3.9. After releasing brakes, aircraft/elements will steer toward the centre of the runway.

5.4.  Inflight Communications

5.4.1. Brevity code and other terminology will be FM 203-97.18 Multi Service Brevity Codes.pdf.
5.4.2. It is imperative that all pilots understand the use of UHF and VHF channel procedures.
5.4.3. Flight members are required to acknowledge flight lead or other directives in a timely manner.

5. 5. Radio Failure

5.5.1. A pilot who experiences total radio failure should hit "shift T" and so advise the other members.

5. 6. UHF

5.6.1. UHF or Uniform channels will always be the main frequency in which all flight members will monitor throughout the entire mission. UHF channels are strictly used for ATC, AWACS, and GCI Control and are strictly used by the Flight leads of each flight. 

5.6.2. All 20th Pilots will use these UHF channels as assigned
​         UHF 12 is for Air to Air Refueling 
          UHF 13 (TAC) is strictly designated for En-route operations 
          UHF 15 is Primary Airbase Frequency
          UHF 16 is designated as Alternate Airbase Frequency

5. 7. VHF

5.7.1. VHF or victor channels are dedicated as inner flight communications channels. Each flight during a briefing is assigned a VHF channel which will be used between flight members. Inner flight communications is only used on designated victor channels.

5. 8. Ramp Start Procedures

5.8.1. Prior to engine start all flight members will complete a radio check on backup UHF channel as briefed, when called for by flight lead. Once all members of the flight are in the pit with the canopies up, Flight lead will call for the flight to check in. 

Note: The backup UHF channel number will be the same as their assigned VHF channels.

5.8.2. Once the order has been cleared to start all flight members will Close their Canopies and start engines. If at any time a flight member has a problem during start they shall inform Flight lead immediately.

5.8.2. The call to Go or Push Uniform 15 will be given at the discretion of the flight lead. Once all flight members are switched over and radio check is complete, the flight lead will proceed to obtain a clearance on Uniform 15. This should be completed five minutes prior to taxi.

5.9. Taxi Clearance

5.9.1. Note: Once aligned, each flight member will turn on taxi light and call aligned and ready to taxi. Flight lead will not call for taxi until all flight members have called ready.

5.9.2. One minute prior to takeoff time flight lead shall taxi into position and hold.

5.10. Line up

5.10.1 Once the flight has been cleared to position each flight member will taxi to their respective positions and shall call ready within five seconds on VHF. Flight leads shall wait until all members have called ready before giving the order to run them up.

5.11. Departure

5.11.1 Standard departure is 5 degrees nose up to and maintain 350kts. Use burner to 350kts and then come out of burner. Joining your lead is priority here. During the departure phase flight lead will not call gear up or out of burner. So make sure you have your flight on data link. Using radar on TWS to soft lock lead is a good way to tie up ASAP. Remember if using radar DO NOT ARM MASTER ARM SWITCH and keep your finger off the pickle button.

5.11.2 Get tied and into position as soon as possible.



5.12 Mission Complete

5.12.1 Just like the startup, the shutdown is similar. It is important for all pilots to remain in the 3D world until the flight is finished. Thus it is recommended that even if a member has to eject he/she MUST remain in the 3D world. 

5.12.2When members have completed their shutdown procedures, they will announce on UHF that they are shut down and ready to exit the 3D world. 
5.12.3When the Host has identified that all pilots are shut down and ready to exit, the order will be given where pilots will exit and standby in TS for the flights debrief.


5.13.1The debriefing is an essential part of the flight. Here is where we learn what went right and what went wrong. Each pilot is then given an opportunity to critique the mission, and input what they would like to see implemented in the future. 

  • Enter the Host IP Address
  • Set Bandwidth to 1024
  • Enter IVC address
  • Select CONNECT when host calls "Comms are up"

  • Upon entering the chat lobby, type a text message in the text window, preferably the number of pilots you see in the lobby window.
  • Once all pilots have entered the chat lobby the host will initiate an IVC check in chat lobby order.
  • Each pilot will reply to the IVC check using the F1 key.

  • All pilots will remain in the chat lobby until host is ready.
  • The host will leave the chat lobby to set up the TE or Campaign.
  • Host will announce Callsign in, clock stopped.
  • All pilots will join the TE or Campaign in chat lobby order.

  • All clients can now join the game in chat lobby order. Find and select the Hosts game listed in the online tab for either TE/Campaign/Dogfight. Join the session by clicking "Fly" in the lower right of the screen.
  • You will be asked to comply with Rules of Engagement settings if your game settings do not match. If you are hosting you will be prompted to choose the ROE.
  • Clients will accept data from the host and enter the mission schedule screen. Once in the mission schedule and the clock is stopped announce (callsign) is in, clock is stopped". If you are the last player in announce the time of the stopped clock.

  • Assign Mission Commander, and Comm Channels. 
  • Each flight moves to its assigned Teamspeak flight channel to conduct their flight planning. This includes verification of flight callsign, comms, objective, targets, time on target, weapons loadout, threats, attack profiles and any other miscellaneous information. 
  • Munitions and laser code changes will be done by Flight Leads only!!
  • Once flight planning is completed Flight Leads make a call on IVC F1 that their flight is ready to conduct a mission briefing. Mission briefings are conducted utilizing the IVC communication channel. This is a short, quick, briefing to communicate each flight's items that are crucial to the mission. The mission briefing is conducted by Flight Leads only. 

  • When the mission briefing is complete a ready call shall be made by each pilot. Flight Lead will initiate the ready call by saying Falcon 11, ready.
  • Flight members (if they are ready) will respond in sequence: Two, ready, Three, ready, Four, ready to flight lead on the Teamspeak channel
  • On IVC, Flight Lead announces "Falcon Flight ready" to other participating flights

  • The Host will commit to the game first by announcing (callsign) committing to ramp/taxi" and selecting the Aircraft in the bottom right corner of the mission schedule screen. 
  • All remaining pilots will commit after the host. Nothing needs to be stated by any  other flight members until the in the jet.

  • Once you are placed in the cockpit make the call "callsign - pit", in the chat window.
  • Now conduct a quick systems check in preparation for taxi. When Lead is ready, he/she will make the call (Flight Call sign) Ready to Taxi.
  • Wait for the pilot ahead of you to make their radio call and then announce over VHF, (your position #), Ready to Taxi. Have tower direct ground crew to remove your chocks. 
  • Once everyone in your flight has checked-in, the flight lead should ask for clearance to taxi and proceed to taxi the flight to the runway. Wait for the jet in front of you to begin to move and also to hear the radio call that they are taxiing. When it is your turn, turn off parking brake, add throttle and call (your position #), taxi as your aircraft begins to roll.
  • At the Hold Short Line or the Arm/Disarm area, call for a Hotpit refuel on UHF 15.
  • Lead lines up on the downwind side of runway. We depart 2 at a time from this formation if load out permits, otherwise singly at 10 or 20 second intervals, determined by flight lead.
  • Once in position on the runway, announce on VHF (callsign + in position, breaks set).
  • Depart as briefed/directed.

  • After takeoff, Flight Leads announce on UHF 15, "(flight callsign) is Go". 
  • This call occurs when all members in your flight are airborne and gear up. It is made so all of the other flights in the mission know that the entire flight is airborne and on route
  • If at anytime, there is a problem, it is the responsibility of the flight lead to inform the mission commander and the other flight leads of the situation
  • Fly the mission as briefed/directed

All Pilots, excluding the host, who have either ejected, crashed or otherwise left the 3D World, must back out to the mission planner to prevent negative effect on the Mission. Under no circumstances should the host exit the game until all pilots have returned to base. If you wish to rejoin the Mission, you must first obtain clearance from the Mission Host via Text Messaging using the Comms. Window or by pressing F1.  Under no circumstance are you to rejoin the mission without clearance from the Host.
After landing, exit the game and conduct a thorough debrief.

Evaluate everything you, and all other pilots did well, and everything done not so well. Learn from both. Use the ACMI tape to break down the mission; it can help you find out exactly what you did right and/or what you did wrong.

The host should be the last person to the Desktop after the flight is complete.